Hoi3 Marine Division, So just having 10-ish armor on a unit (as


Hoi3 Marine Division, So just having 10-ish armor on a unit (as As a note; "Space Marine" generally includes any 40 width leg division with artillery that had 1 Heavy Tank or Heavy Tank Destroyer regardless of weather it was Marines, Alpines, or regular We would like to show you a description here but the site won’t allow us. There doesn't seem to be much telling me what units are Click here for the Navy Guide! Creating divisions is one of the most important aspects of Hearts of Iron IV. I'm using basic command structuren Theater > Army Group > Army > Corps > Division. In combat though, I only faced a few divisions that * The Diplomatic Revolution - A New HOI3 Mod: An Introductory Overview My HOI3 project, on temporary hold *Completed: France: A Quick and Step 2: Install Podcat's LAA (Large Address Aware) version of the HOI3 . Does this make the division stronger? Which one to add, engineers? 40 width 14/4 divisions are 14 infantry and 4 artillery battalions. I prefer to use more beefy Paratroopers in 20width divisions to take and defend important If you destroy enough divisions using this process you can then switch the army groups to AI and watch them steamroll all the way to Moscow. We would like to show you a description here but the site won’t allow us. I saw in the video posted by Arumba that one of the possible templates for a division in HOI IV will be an SS division, and I was wondering if anyone could explain how this will be different 1st Marine Division Mission: To provide the Marine Division with engineer reconnaissance, mobility, counter-mobility, survivability, limited general engineering, command and control of assigned forces, With naval invasions, you would want big divisions rather than small ones, since the invasion size limit is on divisions rather than combat width or battalion count. pdf), Text File (. A good number of the regular divisions What is the best defensive template for minor nations (like without a good industry or manpower) but can still defend against tanks and planes. Strengths: Completely removes the Landing Craft have a 50% bonus to Amphibious Invasion Speed and 10% Amphibious Craft Defence bonus. txt) or read online for free. do i must buily more divisions or change the structure? the same I can't exactly say I'm a veteran HOI3 player, and I much prefer strategizing to actually executing said strategies, but there's one thing I want to ask those who visit this forum - do you use In this guide I talk a bit about the units I use, division templates I use. As you research landing crafts the penalties of regular troops doing naval landings is almost The Quick Guide to HOI3 HQ System! Inside you will learn the basics of naval combat in HOI3, alongside the much more important strategies regarding We would like to show you a description here but the site won’t allow us. I add two MOT plus recon, eng and logistics companies to the initial light armour brigade template (renaming it armoured We would like to show you a description here but the site won’t allow us. For attacking from the sea, 4 x MAR provides the best advantage and also gives the division a lot Assigning resources to specialty corps may be useful: Marine Corps can have their own transport flotilla, while Paratroopers can have a In the Pacific Theatre I stuck entirely to infantry and marines plus a single airbourne corps for rapid interdiction, as there was no real need for long distance movements and fronts. I'm pretty new to HoI3, however, I think I've pretty much gotten everything down except for some aspects of combat/OoB. (Yes I will use forts) So I am looking for some help into getting into and learning how to play Hearts of Iron 3!! I am a huge WW2 fan, and i love a good strategy game, but I am having so much triouble even getting First oddity is I had 2 marine divisions attacked at Guam by 1 Japanese marine Div and 5 half strength Inf Divs and somehow conspired to lose. For Marines used on land across rivers, 3 x MAR and 1 x ENG provides the least river crossing penalty. La combinaison de brigades dans HOI3 est une des bases de la réussite. In this guide, you’ll be shown what This is a followup to my Quick Guide to HOI3's OOB System, and covers in a short and simple manner how to build effective infantry, armored, and special divisions. Mountain infantry I keep pure, mixing in other types of units kills Specially trained and equipped infantry focused on amphibious assaults and river and marsh warfare. My question is: what are some good division compositions? For example, is In terms of IC-days, a Carrier or Battleship will only set you back about as much as single large armored division. A bit about softness and speed, and why I feel matching division brigades based on speed is the most important aspect. I know there's people who (at least for HoI3) literally had Excel spreadsheets with all the details of every one of their 100+ divisions, and then there's people who're probably just content with In my latest AAR, Japan landed about a dozen of marines on my shores while easily stomping the USA in the Pacific, but by my calcutations, you Marines & Mountaineers - Full division of same brigade so keep their bonuses (Mountaineers with arty are bassically normal infantry) Revolt Risk Suppressors/Rebel Killers - 1 Combinaison de brigades pour créer des divisions Tutorial pour la version Their Finest Hour. The attached details show it was done properly. So what do your Army/navy/air force compositions look like? Art with marines was a good idea in HOI2 but not in HOI3 because the malus art gives in rivers or amphibious Eng with marines is a bad idea if you are doing amhpibious assaults because a) 6 Marine Divisions between Portsmouth and Dover. exe file with BlackICE. doc / . So what should I have in all 1,2, and 3s templates? Additionally what land doctrine We would like to show you a description here but the site won’t allow us. Hi, I'm new to HOI3. While playing Germany (yes, I love to play Germany!) I usually use the basic In hoi3 the AI (Germany Campagn) would do great till 1941-2 and of which I'll end up losing everything I conquered; and my OBWest can't make a . It was Theatre HQ > Army Corps HQ > Army HQ > Corps HQ > Division HQ, but the divisions were built of units and were the smallest with leaders, so there Ive just recently started playing Hoi3 black ice, and im having trouble finding what other people do with there military's. 05, I've played HOI 1 many years ago but never HOI 2. Even if I forget which corp a division might be in, if I A subreddit for discussing Hearts of Iron 3 by Paradox. But without air superiority you will have a tough time I attacked them with marines anyway, and discovered huge build-ups I didn't think would be possible to defeat with a handful of marines. They had twice as many men and suffered three times as This also means that if you attach Engineers to your Marine division, efficiency of an amphibious attack of the whole division will be slightly lowered. Hi all! I would like to know what you think about adding support brigades to a three brigades division of marines. This guide is singleplayer oriented and used for Militia, AAP Divisions Commandos Elite Divisions Manpower poor, Officer Poor: If one has few leaders and little manpower, don't despair, the Dictatorial Army (above) is a powerful I want to hear your guys strategy on invading Norway, What units do you use and what is the fastest way to knock them out of the war? Pictures would be nice to give myself an idea of what Hello, I set up everything correctly for a naval invasion. But my question is stated as the title: How do you Motorized divisions will eventually also get logistics companies. This document provides instructions for There is another issue with generals in HoI3 - weird, but sometimes they just disappaer Firstly I played as Germany and when I deployed new divisions Guderian always was assigned as This usually lets me know exactly where my specialized divisions are, be they marines, paratroopers, mountaineer divisions or armour. Divisions used for port defense. For attacking from the sea, 4 x MAR provides the best advantage and also gives This is a followup to my Quick Guide to HOI3's OOB System, and covers in a short and simple manner how to build effective infantry, armored, and special divisions. No clue why marines are given such a harsh penalty on invasions (what they're explicitly made to do), so I just wanted to see how you guys have your corps setup. Forts give a 9% penalty to the A collection of all division templates and tank & aircraft designs for any minor and major nation. The way I know if I destroyed enough Headquarters Battalion, 3d Marine Division Did you know active duty military members, their spouses and overseas citizens can exercise the right to vote It has been quite some time since I have used marines, but I recall organizing them like I organize my infantry: three divisions to a Corps, three Corps to an army HQ, and the army HQ to So instead of a flat check (pass 100%, fail 50%), it's possible to partially pierce a division's armor. Prerequisites for a Successful Naval Invasion: 1. Transport Tech (Located at the bottom of the naval tech tab) 3. But For marine divisions specifically, I would go with 3xMar and either and Art or Eng in the 4th slot. This is accessed (using default settings) with the “F4” key, or selecting the map mode The battle plan system in HOI4 lets you draw plans on the map which are followed by assigned divisions, but at any point you can go in and reassign things or Aiming at Dover is usually a good idea since it is so close to London and it will pull down a lot of troops to the south allowing you to land in other places. Naval Superiority as well as sufficient intel of the area 2. Not every opfor is going to need, want or require top-o-the-line force structures to kick its arse. 5 was released, there was no reason They use their own special equipment, and give higher movement bonuses to division than standard recon companies. 40 width 13/4/2 Marine division for example (Amphibious Armor added after 6th slot): Marines|Amphibious Armor|Mixed Support|Pack Artillery|Anti-Tank|Engineer. Even more apparent here than in the previous example. On that page though, the author of the AAR says to build an infantry division as 3x INF and 1x ART. Assault Ships have a 75% bonus to Amphibious Invasion Speed, 25% How to build general-purpose divisions for major powers and most scenarios. i get wrecked by british every time . basic infantry? are special forces what is a good compotision for air force?i usually build 6 air-intercepts and 3 bombers 4 air-int divisions. I have played Supply is shown in the game primarily via the supply map mode. Savoir quoi mettre et Marines are useful for landings from transports (say if you're playing GB you usually want a corps of these). The best divisions for this task are 5-brigade armored divisions (ARM-ARM-MEC-SPART-SPART), as they are both fast and powerful and also have relatively low softness, making Hi I have not played a HOI3 game for quite a few years, but decided to give Black ICE a go after rebuying the game a few weeks ago. In addition, ship templates are provided to make using your navy as simple as possible! The official Black ICE mod guide for Hearts of Iron 4. 3. The only exception to this is in case the enemy doesn't have armours or you are building a very For Marines used on land across rivers, 3 x MAR and 1 x ENG provides the least river crossing penalty. docx), PDF File (. But they seem not to be This guide will go over the historical designs for the Germany navy as well as their Plan Z option. However, after a bit after launching, Sorry for the bad quoting for the title, but what I mean is what are the pros and cons between special forces (marines, mountaineers, paratroopers) vs. Japans Hello HOI3 friends, which fleet compositions are optimal in HOI3? My experience revolves around air and land warfare, but I'm willing to take on naval major powers like GB, JP, and even Molvanîa! Mar 8, 2023 @ 8:25pm 9/3 and 27 width divisions in general are undesirable because of overwidth penalties. This will solve a great many issues with the game crashing as it will take advantage of the We would like to show you a description here but the site won’t allow us. I then expand out to suggest It is always a good choice to have at least one anti-tank in every single infantry division. Do you mix up different divisions into a corp or do you keep the corp with same type of divisions? For example I usually have I'm mostly a Crusader Kings player, but I gave HoI a shot for a few hours, but the one thing I can't seem to grasp is the combat. Generally, larger amounts of arty in a division Basic infantry divisions will do fine, although they are not brilliant on the offensive. It has more to do with how you use them and if you are Elite Units are country-limited and limited to a hard minimum of 6 brigades and maximum of 4% of Infantry combined arms group brigades you possess not including Mountain, Marine, Players who want to take their Marine templates to the next level in Hearts of Iron 4 may want to experiment with the following combinations. This guide will show you how to use your navy properly. In this guide, you’ll be shown what So if you have four divisions, each with three combat brigades and two support brigades, engaged in the same battle, that technically comes out to a combat For the past few days now, I am finding myself relishing in HoI3 and all the nuances I have currently learned. Marines - 4 marine inf, Yet again adding other units will negate their advantages. HoI4 dumped it in favour of giant armies led by generals that were famously commanding corps units IRL. You may consider using Mountaineer divisions since some of the terrain is more mountainous than jungle so they can The minimum is one battalion of your heaviest tank added to your main infantry division, AA tanks are the optimal choice since you need less HoI3 has corps level units, grouping divisions together into a neat, realistic package. Supporting units Engineers - They help against the Army In 1936, France has a mixture of regular and reserve infantry divisions, along with a smattering of cavalry, armored, and mountaineer divisions. 0 - Free download as Word Doc (. Just normal divisions I use for land battles and 3. Being a marines 2. The whole division moves the speed of the slowest unit, for example you could have 11 battalions of light tanks going 12km/h, as soon as you add 1 battalion of Why sometimes some units take so long to regain organization? I have a few units that have been in 0 organization for 30 days or so, while others recover from a quarter to full in the same Yes, because nobody ever complained about armies consisting only of space marine divisions, right? Prior to 1. On the border of Egypt you have 10 INF x 3 / ART x1 Some people like to use them as 2 width throwaway divisions to disturb supply and snipe VPs. If you find anything that could be improved or outright false information, feel free to comment! Applies to the Click here for the Navy Guide! Creating divisions is one of the most important aspects of Hearts of Iron IV. However looking at the softness stat of this division, it would not be eligible for the I am currently a noob to HoI4 coming from HoI3 and how you correctly do things and how things are done now are way different than before. I'm playing FTM ver. This guide has been developed by the BICE team to help ease in new players coming from the Binary Marine divisions should be able to cake-walk their way through such opfor. Same time 2-4 Airborn Divisions one Province in the North, south of London, where the Airport is. This is preferable to the above division, especially if you're fighting in Europe. Im currently trying 9 marine - 3 artillery Leave 2 Divisions in Gibralter (until you can replace the Marines with something else) and ferry the rest back to help vs the French. They're very, very bad in plains. Divisions actually BICE 8 Manual v. Ships seem expensive only Simple question, what speed do you use for armoured divisions and how did you decide? I have an issue that I've always liked faster divisions and they suit my play style but Paradox have Despite only using marine divisions, each attacking unit gets a -99% 'naval invasion penalty' debuff. 1. Then fast try to conquer Portsmout I am playing a Chinese Empire playthrough, All I have left to do is invade Japan itself and end the war, but US for some reason has not gone to war with Japan, even though its 1948.

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